moveActorThroughPhysics
moveActorThroughPhysics(
world,__namedParameters):void
Defined in: packages/engine/src/gameplay/physics/actors.ts:642
Moves one actor as moveActorsThroughPhysics moves each, and nothing
else: the Rapier world is not stepped, so every other body stands as it
stood, and this one’s body is placed at once, where her next sweep reads
it and where the world’s next step has every other sweep meet it. A
ball she walks into is pushed only where pushes asks. What a client
replays its own hero’s moves through, and a room catches one up
through. Her Jump is written after each such step, as the world’s
step writes it: her next step’s steer reads it.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
world |
World |
__namedParameters |
ActorMoveOptions |
Returns
Section titled “Returns”void