dressGround
dressGround(
world,share): () =>void
Defined in: packages/engine/src/gameplay/world/actions.ts:89
Stands the map’s scatter on every ground there is, and on every ground
spawned until the returned function is called, and bakes what of it
blocks a walker from the scatter shapes table. What blocks always
stands in full; share, 0 to 1, thins only what decorates. So a room
and every device on it stand the same rocks and trees, whatever each
draws of the grass. Apart from the spawn because a page knows its share
only once it knows the GPU, and either can come first: React runs a
child’s effect before its parent’s, and the startup that spawns the
ground is the parent’s. The returned function also takes the bakes off.
Await loadRapier first, which loads the shapes table with the wasm.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
world |
World |
share |
number |
Returns
Section titled “Returns”() => void