CameraTrait
constCameraTrait:Trait<{eyeHeightFraction:number;follow: () =>Player|null;fov:number;holdSeconds:number;latch:boolean;latchedHeading:number;latchedSteer: () =>Vector2;latchTurn:number;maxDistance:number;maxPolarAngle:number;metresPerSecond:number;minDistance:number;minPolarAngle:number;orbit: () =>CameraControls|null;rotateSpeed:number;settle:boolean;settledDistance: () =>number|null;turnRate:number; }>
Defined in: packages/engine/src/gameplay/camera/camera.ts:58
The mounted orbit and what the eye settle left behind, on an entity of its
own the way Ground and Obstacles hold theirs. Camera spawns it and
destroys it, so the loop, the save and her steering read the camera out of
the world rather than being handed it, and a world that never mounted one
simply has no match.