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JoinMessage

Defined in: packages/engine/src/gameplay/replication/protocol.ts:97

Property Type Description
name string The name drawn over the hero’s head.
type Join -
wire? WireFormat How the room spells what it sends this client: JSON text when left out, as a page from before the binary wire sends it, or when the room does not speak the wire named. The client’s own messages are JSON text either way.