JoinMessage
Defined in: packages/engine/src/gameplay/replication/protocol.ts:97
Properties
Section titled “Properties”| Property | Type | Description |
|---|---|---|
name |
string |
The name drawn over the hero’s head. |
type |
Join |
- |
wire? |
WireFormat |
How the room spells what it sends this client: JSON text when left out, as a page from before the binary wire sends it, or when the room does not speak the wire named. The client’s own messages are JSON text either way. |