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Movement

const Movement: Trait<{ acceleration: number; deceleration: number; jumpHeight: number; maximumTurnSeconds: number; speed: number; standingShare: number; standTurnRate: number; turnAngle: number; turnInPlace: boolean; turnRate: number; }>

Defined in: packages/engine/src/gameplay/hero/movement.ts:100

Her movement settings, on each hero, so a game tunes its own and every world keeps its own. spawnHero adds the defaults.