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runBehaviours

runBehaviours(world, deltaSeconds): void

Defined in: packages/engine/src/gameplay/behaviours/systems.ts:235

The behaviours’ block of the step, after the move and before the collision. A replica, a client’s world fed from a room, runs only what runs on the client: the room runs the rest and streams what it did.

Parameter Type
world World
deltaSeconds number

void