runBehaviours
runBehaviours(
world,deltaSeconds):void
Defined in: packages/engine/src/gameplay/behaviours/systems.ts:235
The behaviours’ block of the step, after the move and before the collision. A replica, a client’s world fed from a room, runs only what runs on the client: the room runs the rest and streams what it did.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
world |
World |
deltaSeconds |
number |
Returns
Section titled “Returns”void