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copyClientInput

copyClientInput(world, __namedParameters): void

Defined in: packages/engine/src/gameplay/step.ts:65

Copies the step’s input into each hero and each track mover under the client’s authority, the ones the caller steers, and takes the jump off it: a caller that holds one input over many steps jumps her once. Koota queries by trait and not by value, so the rest are skipped in the loop.

Parameter Type
world World
__namedParameters StepOptions

void