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WalkMessage

Defined in: packages/engine/src/gameplay/replication/protocol.ts:147

Her hero sent walking to a point: the room finds the path on its own navmesh, and the client’s is a prediction of it. She starts on the step the client started her on, so both ends walk her from the same place.

Property Type Description
destination [number, number, number] | null Where she walks to; null stops her where she stands.
sequence number The move she starts walking in, and the steps of it she has run before she does, 0 to stepsPerMove less one.
step number -
type Walk -