WalkMessage
Defined in: packages/engine/src/gameplay/replication/protocol.ts:147
Her hero sent walking to a point: the room finds the path on its own navmesh, and the client’s is a prediction of it. She starts on the step the client started her on, so both ends walk her from the same place.
Properties
Section titled “Properties”| Property | Type | Description |
|---|---|---|
destination |
[number, number, number] | null |
Where she walks to; null stops her where she stands. |
sequence |
number |
The move she starts walking in, and the steps of it she has run before she does, 0 to stepsPerMove less one. |
step |
number |
- |
type |
Walk |
- |