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advanceRound

advanceRound(world, deltaSeconds): void

Defined in: packages/engine/src/gameplay/world/round.ts:21

Scores each round in play from the player’s wallet and its laps, then counts its clock: won the step the score reaches the target or the last lap is in, lost the step the time runs out. A round counting down plays once its countdown is spent; one that is ready waits for startRound. A round that has ended holds its clock and its score. ponytail: a lap line counts any mover’s entry, one player’s until a room races several.

Parameter Type
world World
deltaSeconds number

void