walkBurst
constwalkBurst:8=8
Defined in: packages/engine/src/gameplay/replication/protocol.ts:166
Walks a player may send at once, and each second after: each costs the room a path search, and a player clicks a few times a second at most. Both ends count the budget on her steps, so a walk past it stands her on both. ponytail: the room counts her steps from the moves it has taken, so a move it drops, past its move budget or its queue, puts its count behind her client’s, and a walk at the edge of the budget stands her on one end only, to be corrected. A count both ends read off each move would lift it.