registerTrait
registerTrait(
name,trait):void
Defined in: packages/engine/src/gameplay/harness.ts:192
Puts a game’s trait in dumpState, and so in the entity inspector,
under name: one call beside the trait. A trait holding a handle, a
world or an object in a scene, stays unregistered.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
name |
string |
trait |
Trait |
Returns
Section titled “Returns”void